Wanted Dead Or a Wild: Slot Overview
Built on a 5x5 grid with 15 fixed lines, this is unapologetically high risk with a top prize of up to x12,500 and three distinct bonus modes to chase, so Wanted Dead Or a Wild free play is the smartest way to see which feature rhythm suits you and how the balance swings over a longer session.
Graphics & Sound: Comic-Style Western
We get a comic-book West printed on sun-bleached paper — flat colours, bold outlines and a blood-red sky where crooked trees claw at the reels. The symbols look like "a typical Wild West set": bottles of whiskey, dusty hats, money bags, cow skulls and a barrel of bullets. In the base game the sun burns at the back while the 5x5 grid sits centre stage, with the spin button hulking at the bottom right.
Each bonus shifts the set. The Great Train Robbery throws us onto the rear platform of a rattling carriage that cuts through a graveyard. Duel at Dawn keeps the crimson palette but VS reels stretch to full height and a duel overlay splashes multipliers across the win. Dead Man’s Hand swaps to damp green, the reels buried under cards and skull stamps.
The soundtrack follows the mood: a lazy frontier shuffle in the base, an anxious engine thrum during Train Robbery, a tight heartbeat rhythm before shots ring out in Duel at Dawn, then near-silence in Dead Man’s Hand that slowly twists into a grin-tinged tune as the showdown approaches.
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Volatility & RTP
RTP depends on the version you’re playing: the default is 96.38%, with alternative builds at 94.55%, 92.33% and 88.42% on some UK sites. Volatility is high, so expect long quiet spells punctuated by sharp swings when VS multipliers connect. The maximum win is capped at x12,500 of your stake.
How to Play Wanted Dead Or a Wild
In the demo we play with virtual pounds. You start with £5,000 and can restore that balance any time by refreshing the page. Set your total stake using the up and down arrows in the bottom bar to the left of the Spin button, then hit Spin on the bottom right to play a round. Autoplay and quick spin are not available in the UK. In some other regions they can be enabled from the in-game menu at the bottom left, where you adjust auto-spins and speed.
Game Symbols and Payouts
Wins are paid on 15 fixed lines from left to right when three or more matching symbols land on a payline. The higher the symbol and the longer the line, the bigger the return. All values below are shown as multipliers of your total bet.
| Symbol | 3 | 4 | 5 |
|---|---|---|---|
| Revolver drum | x2 | x10 | x20 |
| Whiskey bottle / Money bag | x1 | x5 | x10 |
| Cowboy hat / Bull skull | x0.5 | x2.5 | x5 |
| A / K / Q / J / 10 | x0.1 | x0.5 | x1 |
Wanted Dead Or a Wild: Slot Features
Before the game really opens up, it helps to know which symbols drive bonuses and where the big multipliers come from.
- Wild — substitutes for all regular symbols except bonus icons and VS. It’s also a payer: five Wilds on a line award x20 of your stake.
- Duel Scatter — lands to trigger the Duel at Dawn bonus game. Designed around more frequent VS action; scatters themselves don’t pay.
- VS symbol (DuelReels) — appears in the base game and in Duel at Dawn. In the bonus, when a win involves VS, it expands to cover the whole reel, becomes a Wild reel and rolls a head-to-head multiplier duel. Possible multipliers: x2, x3, x4, x5, x6, x7, x8, x9, x10, x20, x25, x50, x100. If several VS reels take part, their multipliers are added together and then applied to the win. A VS on all five reels turns the entire grid into one giant Wild.
- Train Robbery Scatter — triggers The Great Train Robbery bonus. Expect Wilds that stick for the rest of the feature; scatters have no direct payout.
- Dead Scatter — launches Dead Man’s Hand, a two-phase feature (collect → showdown). The scatter itself doesn’t pay.
- Collect-phase tokens (Wild & Multiplier) — only appear during Dead Man’s Hand’s collect phase. They don’t form wins; instead, Wild tokens add to a Wild counter and Multiplier tokens build a cumulative win multiplier for the showdown.
- Skull cards — blanks that can land only in the collect phase of Dead Man’s Hand. They add nothing: no Wilds, no multipliers, no payout.
Bonus Choice
This is a high-volatility slot, so bonuses trigger infrequently in the base game. Long quiet spells are part of the deal, followed by sharp swings when a feature finally lands. Testing things in free play first helps you gauge rhythm and risk.
- The Great Train Robbery — triggered by 3 or more Train Robbery scatters in the base game, awards 10 free spins, and every Wild that lands becomes sticky and stays in place until the feature ends, with wins paid on the usual 15 lines each spin.
- Duel at Dawn — triggered by 3 or more Duel scatters in the base game, gives 10 free spins with a boosted chance to land VS symbols, and whenever a VS participates in a win it expands to cover the reel, runs a head-to-head multiplier duel, applies the winning multiplier to that reel and turns it Wild, with multiple VS multipliers added together before they boost the win, and a VS on all five reels counts the entire grid as one huge Wild.
- Dead Man’s Hand — triggered by 3 or more Dead scatters, starts with a collect phase on an empty grid where only Wild tokens and Multiplier tokens can land and skull cards act as blanks, collected Wilds and multipliers go into separate counters up to 20 Wilds and up to x31, any successful collect resets the spin counter back to 3 and three consecutive blanks end the collect, after which the Showdown phase plays three spins where the stored number of Wilds drop into random positions on each spin and every win is multiplied by the stored multiplier.
Bonus Buy
In the UK there is no Bonus Buy and no Ante Bet. That is in line with local rules, so you play features the traditional way by landing scatters. In some other jurisdictions Feature Buy is available. Here are the options you will see outside the UK:
- The Great Train Robbery — costs x80 your stake.
- Duel at Dawn — costs x200.
- Dead Man’s Hand — costs x400.
Summary
There’s no saga to follow here — Wanted Dead Or a Wild game stands on its own, but it became the template for Hacksaw’s “multiplier duel” era. The three-way bonus menu still feels fresh: sticky Wilds for straightforward momentum, DuelReels for explosive multipliers, and Dead Man’s Hand for that tense collect-and-showdown cadence. Under the hood it’s a 5x5, 15-line high-volatility build with a default 96.38% RTP and up to x12,500, so the ceiling is real, but the droughts are too.
We’d recommend it to players who enjoy swingy sessions, agency in feature style, and reel modifiers that can flip a round on its head. If you prefer gentle, low-variance play or constant mini-wins, this won’t be your pace. Start in free play to learn the rhythm, then lean into the mode you vibe with — the art direction, sound design, and VS duels make the highs properly memorable.











